# Configuration file

####################
# block
####################

block {
    I:blockDiamond=3300
    I:blockEmerald=3301
    I:blockGold=3302
    I:blockIron=3303
    I:blockLapis=3304
    I:blockLimestone=3305
    I:blockLimestoneSlab.bottom=3306
    I:blockLimestoneSlab.top=3307
    I:blockLimestoneStairs.0=3308
    I:blockLimestoneStairs.1=3309
    I:blockLimestoneStairs.2=3310
    I:blockLimestoneStairs.3=3311
    I:blockLimestoneStairs.4=3312
    I:blockLimestoneStairs.5=3313
    I:blockLimestoneStairs.6=3314
    I:blockLimestoneStairs.7=3315
    I:blockMarble=3316
    I:blockMarblePillar=3317
    I:blockMarblePillarSlab.bottom=3318
    I:blockMarblePillarSlab.top=3319
    I:blockMarbleSlab.bottom=3320
    I:blockMarbleSlab.top=3321
    I:blockMarbleStairs.0=3322
    I:blockMarbleStairs.1=3323
    I:blockMarbleStairs.2=3324
    I:blockMarbleStairs.3=3325
    I:blockMarbleStairs.4=3326
    I:blockMarbleStairs.5=3327
    I:blockMarbleStairs.6=3328
    I:blockMarbleStairs.7=3329
    I:bookshelf=3330
    I:carpet=3331
    I:cloud=3332
    I:concrete=3333
    I:dirt=3334
    I:factory=3335
    I:fenceIron=3336
    I:fft=3337
    I:glass=3338
    I:hellrock=3339
    I:holystone=3340
    I:ice=2800
    I:icePillar=3341
    I:iceStairs.0=3342
    I:iceStairs.1=3343
    I:iceStairs.2=3344
    I:iceStairs.3=3345
    I:iceStairs.4=3346
    I:iceStairs.5=3347
    I:iceStairs.6=3348
    I:iceStairs.7=3349
    I:lavastone=3350
    I:lightgem=3351
    I:netherBrick=3352
    I:obsidian=3353
    I:roadLine=3354
    I:sandSnakestone=3355
    I:sandStone=3356
    I:sandstoneScribbles=3357
    I:snakestone=3358
    I:snakestoneObsidian=3359
    I:stoneMoss=3360
    I:stonebrick=3361
    I:stonebricksmooth=3362
    I:temple=3370
    I:templeMossy=3369
    I:thinGlass=3363
    I:tyrian=3368
    I:wood-birch=3364
    I:wood-jungle=3367
    I:wood-oak=3365
    I:wood-spruce=3366
}


####################
# general
####################

general {
    # Changes pane rendering algorithm a bit.
    B:"Add panes"=true

    # Use alternative crafting recipe for the chisel
    B:"Alternative recipe"=false

    # Amount of limestone to generate in the world; use 0 for none
    I:"Worldgen limestone amount"=0

    # Amount of marble to generate in the world; use 0 for none
    I:"Worldgen marble amount"=0

    # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
    D:"concrete velocity"=0

    # Disable connected textures
    B:"disable connected textures"=false

    # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding.
    B:"disable overriding blocks"=true

    # Reworks ice blocks to drop Ice shards when destroyed
    B:"ice drops ice shards"=true

    # Use old pillar textures
    B:"old pillar graphics"=false

    # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled.
    B:"override vanilla blocks"=false

    # Particle tick rate. Greater value = less particles.
    I:"particle tickrate"=1

    # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
    B:"use block descriptions in tooltips"=true

    # Add a new tab in creative mode and put all blocks that work with chisel there.
    B:"use custom creative tab"=true
}


####################
# item
####################

item {
    I:ballOMoss=4804
    I:chisel=4805
    I:cloudInABottle=4806
    I:iceshard=4807
}


####################
# tweaks
####################

tweaks {
    # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
    S:"concrete recipe block"=gravel
}


